Sustainable U is a location specific educational video game developed in C++ on the ARIS platform for the University of Wisconsin Madison Field Day Lab in conjunction with The Wisconsin Institute for Discovery. As one of two Visual Artists on the Field Day Development Team I was tasked with creating numerous environments and 3d modeled characters. These Assets were then used to drive the plot of Sustainable U between the location specific tasks. Other projects included win and fail state graphics, updated logos, and launch materials. Sustainable U was released on IOS, Android and for online play.
This lower grouping of images are some of the more than Fifty still color plates I created for the Sustainable U project. These plates are first hand draw by myself then scanned and colored in Photoshop. These Background Plates then become one of the components to the finalized videos for Sustainable U.
The 3D Characters are modeled by me in 3DS Max from provided concepts sketches of the two main characters. The 3D Characters are then Rendered with Ink and Paint textures before I married the two files in After Effects.
Below are examples of the intro videos that preceded each mini game challenge in Sustainable U. These videos have been created using 3D Studio Max, Photoshop, and After Effects.